Metal Gear Solid V is capped at 60fps, possibly for physics-related reasons. The Frame Rate option allows you to lock to 30fps if you really want (or need) to, whereas Auto keeps it aiming for 60. I believe it’s referring to events like fog, dust storm effects, explosions. ‘Effects’ is also frustratingly vague as a description. Others, like Effects and Post-Processing have Low, High and Extra High. The majority of settings here (Textures, Shadows and the like) have Low, Medium, High and Extra High as their options. Motion Blur can be switched off too – something I always appreciate. Plus some new ones like Depth of Field (which couldn’t be removed in Ground Zeroes). Peter: As with Ground Zeroes’ PC port, there are quite a few things to mess about with. You can click to make it larger if you fancy. Peter: Let’s do just that! Here are the main graphics options, also showing the settings I was using. Peter, shall we discuss the tweakables? That always seems like a good place to start. There are a couple of issues with it (somewhat inevitably), but for the most part, I am thoroughly impressed with the PC version Konami have managed to push out. My brief capsule review of Metal Gear Solid V‘s PC version is basically the same as Peter’s: it’s bloomin’ astonishing.
#Metal gear solid 5 pc port update#
And, yes, I am running the newest, shiniest Nvidia drivers, courtesy of an update last night. Tim: I’m sure there’s a joke there about “dying before their time”, too, but I’ll leave it alone. And I have an Nvidia card, because I like most of my games to work without extra problems. I’m running with the “I have a PC that can still run some games on maximum settings, but the ones making a big deal about their graphics are problematic” crew, along with the “my computer mysteriously runs this game fine and I sort of feel like it shouldn’t” gang. Kept you waiting, huh? Hello there, I’m the other one the one who’s played this series before.